For a while now I’ve known that I have depression and anxiety: I’ve known that I get tired easier and more often than most, and I’ve known that I get more nervous than most over more things. But I’ve also been gaming for as long as I remember; gaming since I was 5 if my memory serves me correctly. So with that, I know that my mental health has affected how I interact with and play video games.
Florence is a bittersweet game. Its narrative can be described as such as well, with its joyous moments being extremely touching and wonderful, while its lows are crushing and devastating. But the game as a whole feels to me as bittersweet as its story: it has so many good ideas and moments of gameplay that evoke the emotion and feelings of the story so well, yet the experience as a whole had left me wanting more.
So as I was capturing images for my Splatoon 2 review, I noticed that a couple of the miiverse-esque posts in the game were about trans positivity and trans inclusiveness. The more I looked, the more I found and I started wondering why? Why was there so much wonderful trans positivity in a game that, on the surface, does not immediately seem like a space for trans people due to its lack of acknowledgement of queerness, let alone transness, and the fact that it comes from the traditionally conservative Nintendo?
So this past week at the big sparkly, but eventually causing a sense of emptiness and some hype, Electronic Entertainment Expo, the new Legend of Zelda, named Breath of the Wild, was fully revealed. Prior to this announcement, there were a lot of rumours swirling around about Link potentially being a girl/woman this time round, or at the very least the ability to chose Link’s gender would be present. Turns out Link is still a guy in this new one.