For a while now I’ve known that I have depression and anxiety: I’ve known that I get tired easier and more often than most, and I’ve known that I get more nervous than most over more things. But I’ve also been gaming for as long as I remember; gaming since I was 5 if my memory serves me correctly. So with that, I know that my mental health has affected how I interact with and play video games.
Their recent Royal Rumble performances are a good sign for Japanese representation in Vince McMahon’s Promotion
I was watching the 2018 Royal Rumble in a bar when it happened. Two native Japanese wrestlers shot to the top of the pecking order with respective wins in the two Royal Rumble matches that night. Those two wrestlers are Shinsuke Nakamura and Asuka- a glimpse of hope that maybe, just maybe, WWE will try and rectify their years of poor representation of superstars of Japanese descent.
So 2017 has been a busy year for me. I wrote a dissertation, graduated and got a day job. This led me to think that I hadn’t played that many games this year. But upon further thought, I had played more than I remembered I did; it’s just that some of the games just fell to the back of my brain. So with this list, I’m going to discuss which ones really stuck out to me during this hectic year and warranted being remembered by my tired, tired brain. Here are my top games of 2017 (In no particular order).
The 2012-2013 season of Kamen Rider, Kamen Rider Wizard may seem like a typical show about magic at first glance; hell the word ‘Wizard’ is even in the title. Its overall structure is the same as any toku series: a monster of the week appears up, the plot inches forward bit by bit until a big bad is found, and the world is saved. It has its pacing issues and its plot is rather rote, but there is this thing that draws me to it.
And that thing is how depression can be read into it as an important subtext.
So as I was capturing images for my Splatoon 2 review, I noticed that a couple of the miiverse-esque posts in the game were about trans positivity and trans inclusiveness. The more I looked, the more I found and I started wondering why? Why was there so much wonderful trans positivity in a game that, on the surface, does not immediately seem like a space for trans people due to its lack of acknowledgement of queerness, let alone transness, and the fact that it comes from the traditionally conservative Nintendo?
So this past week at the big sparkly, but eventually causing a sense of emptiness and some hype, Electronic Entertainment Expo, the new Legend of Zelda, named Breath of the Wild, was fully revealed. Prior to this announcement, there were a lot of rumours swirling around about Link potentially being a girl/woman this time round, or at the very least the ability to chose Link’s gender would be present. Turns out Link is still a guy in this new one.
So after I posted my previous piece on my personal facebook my friend Nic ( who you can find at @nicversus) posted a great response and addition to my piece about how important that both mechanics and meanings need to go hand in hand and honestly I agree completely with him and couldn’t put it in any better words; so go check it out under the cut!